ATTENTION -- DO NOT PLAY IN FULLSCREEN --

Part of the game is cut on fullscreen mode. I'm already working on this.


Hello there! This is my first ever video game. 

This project was made for Pirate Software's 2024 Game Jam.

Something happened and now there is a shadow consuming Lumens. Your goal is to complete the last research.  You'll have to manage your people and your base to reach this goal.

Controls

Mouse (Left Button) - Select Character/ Select Room

Mouse(Right Button) - Drag Screen

Mouse Wheel - Zoom

Hope you like it! I didn't have much time to develop assets and no time to develop SFX. Anyway, I still want to hear what you though about the game. Would it be something you'd buy? (considering a complete game with more rooms, upgrade options, etc).

Any feedback will be greatly appreciated!

Thank you,

Gustavo Dias,

Pingado Interactive

StatusPrototype
PlatformsHTML5
Release date 55 days ago
AuthorPingado Interactive
GenreSurvival
Made withUnity
Tagsbase-management
Average sessionA few minutes
LanguagesEnglish
InputsMouse
LinksKo-Fi

Download

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Click download now to get access to the following files:

Game Design Document
External

Development log

Comments

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I really liked the concept, I love strategy and development games, and the factor of the shadow getting stronger without research is what made the game challenging for me. Keep it up. A tip that I find interesting is to have a tutorial option in the first playthrough within the game itself, indicating what we need to do to get started... Congratulations

Hello there! Thanks for the feedback. Tutorial is already on the plan! :D 

(1 edit)

The game is interesting and need to have any strategy for beat the shadow. But would be better if the workers walked to the place I pointed, not the latest one. It can give your gameplay more control and make sence for workers' slow moving.

Anyway, the concept is nice, I like it. Good job :) 

(+1)

Hello There! That's a nice idea! Was wondering if it would really matter to the player to know what workstation the character would be assigned to. But after playing and seeing your comment, I guess that's definetly the way to go. Thank you for the feedback!

Hello, I played your game! Some suggestions I would give are having a dedicated button to cancel a worker selection, maybe binding it to the mouse wheel click, and communicating when the player finishes an upgrade (maybe through a text popup). Good job making this!

(+1)

Hey!! Thanks for the feedback! Those are very nice suggestions. I was thinking about doing these things but was short on time. Thank you for your attention my friend!

Be careful when you go fullscreen the bottom part of the game is hidden, it took me ages to find my workers because of that.

Other than that it's cool, responsive but it's a bit grindy.

still a nice entry!

Hey!! Thanks for the feedback! Yeah, i already have this issue on my mind. I still don't have a lot of experience with canvas size and anchors. Anyway, thank you so much!! Gonna put in description to not play on fullscreen.

So the thing with canvas: the default mode in the canvas scaler component is "pixel perfect mode", which doesn't adjust with resolution. You need to set it to "change with resolution" (something like that) and set the resolution to 1920x1080 (if it's the default resolution of your screen.) You might need to rearrange your interface tho

(+1)

Ohhhhh!! That explains a lot hahah. Will check it out. Gladly appreciate the feedback my friend!